Things are really looking up on the post-concussion front, at last. At time of writing I’m doing about 6 hours of screen work a day, interspersed with some solid breaks, but not really getting too much head tingling or head twinges (the former being a strange prickling sensation which appears to be “paresthesia”, the latter … Read More
Updates
Concussion Recovery Update III
A short update again as 2019 comes to an end, but a more optimistic one. I’m at around 4-6 hours of screen work a day at the moment, and the tingling in my head is remaining quite low. It has become apparent, also, that a lot of the remaining tingling is psychosomatic in nature, i.e. … Read More
Concussion Recovery Update II
Just a quick one this month, friends. Recovery continues. I can now manage quite a few hours (3-5?) of screen work each day, as long as I take long breaks between them and wear sunglasses to reduce the screen glare (and also I’ve reduced the brightness on my screens to the lowest level possible that … Read More
Concussion Recovery Update
The concussion recovery is ongoing, and not moving as fast as I would like; I can do a few hours of screen work each day before my head starts to complain, but nowhere even close to what I used to be able to do (i.e. unlimited screen time every day without a moment’s pause). This … Read More
The Joy of Injury
This is just a quick post to say I’m going to be offline for a little bit – I’ve suffered a mild concussion. Don’t worry, as far as I can tell my brain is fine (I did a radio interview that night before I realised this was actually a serious thing, and was every bit … Read More
Ultima Ratio Regum 0.8 Finale Update VII
Here’s the URRpdate of the last two months. A lot of travel and my laptop breaking while abroad has slowed things down, but a lot of progress has been made both on finishing off the last remaining bug-fixes, and adding the final small “feature” required for 0.8. The game is becoming increasingly stable, as well … Read More
Ultima Ratio Regum 0.8 Finale Update VI
Here’s June’s big update. The bugs and fixes continue to get smaller and smaller with each passing fix, and they’re generally taking less time, being more and more obscure, and often involving text or grammar for sentence generation rather than things which actually cause the game to crash. With that said, some new crash bugs … Read More
Ultima Ratio Regum 0.8 Finale Update V
Welcome to May’s URRpdate! Things are still moving along, and rather pleasingly, it has now been a full month of coding since I discovered any more major bugs. Now, maybe that’s tempting fate, but I choose instead to read it as a very encouraging step forward. It does actually seem now that only small bugs … Read More
Ultima Ratio Regum 0.8 Finale Update IV
Things slowed down a little in the past few weeks due to a lot of unexpected travel and some job negotiations (more on this very soon), but here’s another set of fixes and corrections: – Fixed a complicated bug which spent a long time to hunt down, and involved guards trying to exchange positions with … Read More
Ultima Ratio Regum 0.8 Finale Update III
Continuing to chop down the list of URR stuff to be checked before 0.8’s release! Here’s what has happened in the last couple of weeks: – Resolved some strange issues with churches, especially if you approach them at night. Priests weren’t sure where to spawn or where to sleep, and random worshippers kept appearing off … Read More