Not much to report this week, I’m afraid. It has been another extremely busy week of term work-wise (working on a huge grant and beginning to mark student submissions from the class I’m teaching), but I’ve found a little bit of time to continue trying to get the finished URR 0.8 packaged. Right now there … Read More
Updates
URR Finale Update XII
Hello everyone! So, this week’s headline: incredibly busy week of work that unfortunately consumed my weekday evenings as well as my weekday days, but I spent the weekend attempting to fix the compiling-to-exe problem – although sadly without success. However, thanks to some great comments on the previous entry which I’ve since followed up with … Read More
URR Finale Update XI
Good news! Lots more bug-fixes this week, and I now cannot find a crash bug anywhere! I’ve spent many, many hours this week doing everything I can think of doing within the game world, and it has been a long time now since I’ve run into a bug from talking to people, moving around, looking … Read More
URR Finale Update X
Hello everyone! This week turned into something far busier than I expected with work, but I have not stopped pushing 0.8 to completion. I’ve cleared out a bunch of other serious bugs I’ve found this week, including that bug I mentioned last time where the game appears to have frozen during world generation (but actually hasn’t), … Read More
URR Week Finale
Welcome back everyone! Thank you all for the kind words in the previous blog posts this week; just like the previous week I dedicated to URR a month or two ago, it has been tremendously rewarding (and productive!) to do the same this time around. These last few days have continued to clear out the … Read More
URR Week: Breakthrough!
BREAKTHROUGH! I have found most of the remaining memory leakage, and I have got the total memory leakage down from [200mb+ every single time you reload] to only [100mb once the first time you reload], and that’s it (and this only happens if you exit your current save and then reload the same save). This … Read More
URR Week Continues Well
The last three days have been very productive! Here’s what I’ve done: Monday: Having identified what I thought was the entire source of memory leakage (global values brought out of save files and then not appropriately deleted when you save, reload, quit, etc) I have managed to get all of these to clear themselves out. This … Read More
Mark the week in your diaries…
Hello everyone! A short but promising update here. Since the last update I haven’t been able to really spend any more time bug-fixing, aside from a brief investigation of the memory leak issue which might prove far easier to resolve than I feared. Teaching has begun again and online teaching is unusually demanding (just browse … Read More
Ultima Ratio Regum 0.8 Finale Update IX
Well, what a week! The headline is: absolutely everything is now done except for one bug and one technical issue. It is striking and extremely pleasing how much I’ve been able to get done in this past week of really focusing on URR. The list of remaining bugs has just evaporated: and as such, here’s a … Read More
An Update for Strange Times III
Firstly, hello everyone – sorry for being absent for two months. June and July were very difficult months for me in terms of health, work demands, and other issues, but the gyms reopening here in Australia has done wonders for my mental health, while the conclusion of my first semester of teaching has yielded a … Read More