More progress this week! URR in Python 2.7: my team is trying to get it working, but it’s proving tricky. The combination of an out-of-date Python, an out-of-date version of (lib)tcod, and an out-of-date compiler… is, unsurprisingly, a challenge. But they’re trying it, and I’m amazingly grateful. URR in Python 3: in more promising news, … Read More
Updates
URR Finale Update XIV
This week has been less full than last week so I’ve been able to devote a lot of time to getting URR ready. I am now pursuing two paths, and I’ve made progress on both. Whichever one works out first will be the one I use to release URR 0.8. OPTION ONE: Get it working in … Read More
URR Finale Update XIII
Not much to report this week, I’m afraid. It has been another extremely busy week of term work-wise (working on a huge grant and beginning to mark student submissions from the class I’m teaching), but I’ve found a little bit of time to continue trying to get the finished URR 0.8 packaged. Right now there … Read More
URR Finale Update XII
Hello everyone! So, this week’s headline: incredibly busy week of work that unfortunately consumed my weekday evenings as well as my weekday days, but I spent the weekend attempting to fix the compiling-to-exe problem – although sadly without success. However, thanks to some great comments on the previous entry which I’ve since followed up with … Read More
URR Finale Update XI
Good news! Lots more bug-fixes this week, and I now cannot find a crash bug anywhere! I’ve spent many, many hours this week doing everything I can think of doing within the game world, and it has been a long time now since I’ve run into a bug from talking to people, moving around, looking … Read More
URR Finale Update X
Hello everyone! This week turned into something far busier than I expected with work, but I have not stopped pushing 0.8 to completion. I’ve cleared out a bunch of other serious bugs I’ve found this week, including that bug I mentioned last time where the game appears to have frozen during world generation (but actually hasn’t), … Read More
URR Week Finale
Welcome back everyone! Thank you all for the kind words in the previous blog posts this week; just like the previous week I dedicated to URR a month or two ago, it has been tremendously rewarding (and productive!) to do the same this time around. These last few days have continued to clear out the … Read More
URR Week: Breakthrough!
BREAKTHROUGH! I have found most of the remaining memory leakage, and I have got the total memory leakage down from [200mb+ every single time you reload] to only [100mb once the first time you reload], and that’s it (and this only happens if you exit your current save and then reload the same save). This … Read More
URR Week Continues Well
The last three days have been very productive! Here’s what I’ve done: Monday: Having identified what I thought was the entire source of memory leakage (global values brought out of save files and then not appropriately deleted when you save, reload, quit, etc) I have managed to get all of these to clear themselves out. This … Read More
Mark the week in your diaries…
Hello everyone! A short but promising update here. Since the last update I haven’t been able to really spend any more time bug-fixing, aside from a brief investigation of the memory leak issue which might prove far easier to resolve than I feared. Teaching has begun again and online teaching is unusually demanding (just browse … Read More