Hello everyone! It is with great pleasure that I think the time has come to publicly state what has probably become obvious already given some of the recent blog posts: I am working on 0.9! And, even better, I have been cracking along with it. We’re just a bit over half-way through 2021 and I … Read More
Updates
Procedural book generation!
Hello friends! There is so much work I’ve done on 0.9 already I cannot wait to share with you all, but I haven’t yet finished the “0.9 Dev Announcement” blog post, so in the meantime, here is procedural book generation. I am… incredibly happy with this. Books can be religious books, cult books, philosophy books, novels, history books, … Read More
Procedural throne generation
For quite a while now there have been a number of terrain features in the game that do not possess proper look-up images. The three that have stood out have been paintings (in castles, galleries, private homes, etc), statues (in parks, districts, castles, galleries, etc), and thrones (in castles). Procedurally generating paintings and statues is … Read More
Procedural alcohol generation
URR 0.8.3 is all but done! All the three main new features have been implemented (three new policies), a range of bugs have been fixed, and right now I’m just playtesting all this new content to try to make sure there aren’t any new crash bugs introduced by adding this new stuff. Assuming nothing monstrous … Read More
Procedural cult generation
Hello friends! Let us begin this week with some exciting news: 0.8.3 is on its way! I have been working on it for the last couple of months and – unless it contains some kind of monstrous bug I need to fix with a quick 0.8.3a – this will be the final release in the … Read More
Procedural coin generation
I attach the following coins, with no further comment.
Ultima Ratio Regum 0.8.2 Released!
Ultima Ratio Regum 0.8.2 released! Download it here. 5/3/2021 update: 0.8.2b released, with two important quick fixes resolving a common crash bug when looking at things inside buildings, and (re)fixing moving up/down stairs. BUG FIXES: Fixed an extremely rare bug where a slum was supposed to spawn, but could not, due to the surrounding environment … Read More
Ultima Ratio Regum 0.8.1 Released!
URR 0.8.1 released! Download it here. Changelog: Asking people about their civilization’s laws on trade no longer sometimes causes a crash when they mention black markets. Asking someone to list the civilizations their homeland trades with no longer causes a crash if there is only one civilization they trade with, and that civilization they rarely … Read More
URR 0.8 Post-Release Thoughts
Well, what a week this has been since release! I’m pleased to say the release overall went very well; I have been sent only a few bug reports, and almost all those I have got are pretty easy to fix (more on this in a moment). The feedback has been extremely positive and I can’t … Read More
Ultima Ratio Regum 0.8 Released
It is with immense pleasure that after around five years (!!?!) of development, including a year “off” when I thought / feared I might never return: Ultima Ratio Regum 0.8 is done! Main features: Procedural generation of potentially millions of possible NPCs in all settlements within the game. Several dozen different NPC types, each with their own schedules which play … Read More