URR 0.9 Update: Reworking Ships

October 14, 2021Game Design, Ultima Ratio Regum, Updates

Some very exciting developments this week! Ships have been reworked for 0.9 and made about a hundred times more diverse, and more interesting, and have some actual gameplay around them now. So firstly, in 0.8 I created a system for establishing travel and trade routes that ships would use, as seen in the picture below … Read More

What “clock” should URR have?

September 25, 2021Game Design, Ultima Ratio Regum, Updates

What kind of “food clock” should Ultima Ratio Regum have?  (A request for feedback) URR is back in active development and zooming towards a 1.0 release, with a 0.9 now well over 70% developed and due to be released at the end of this year. As I come to implement items, objectives, trade and so … Read More

0.9 August URRpdate: Procedural Weapon and Shield Generation

August 31, 2021Game Design, Ultima Ratio Regum, Updates

For too long have the NPCs (and the player, for that matter) in URR walked around without the appropriate protection required in the dangerous, unpredictable, sort-of-medieval and sort-of-Renaissance and sort-of-Industrial-Revolution world of Ultima Ratio Regum. But, no longer! The many new sets of items coming with this release include all kinds of melee weapons (and others … Read More

0.9 URRpdate #1: The Next Release

August 10, 2021Game Design, Ultima Ratio Regum, Updates

Hello everyone! It is with great pleasure that I think the time has come to publicly state what has probably become obvious already given some of the recent blog posts: I am working on 0.9! And, even better, I have been cracking along with it. We’re just a bit over half-way through 2021 and I … Read More

Procedural book generation!

July 27, 2021Game Design, Ultima Ratio Regum, Updates

Hello friends! There is so much work I’ve done on 0.9 already I cannot wait to share with you all, but I haven’t yet finished the “0.9 Dev Announcement” blog post, so in the meantime, here is procedural book generation. I am… incredibly happy with this. Books can be religious books, cult books, philosophy books, novels, history books, … Read More

Procedural throne generation

June 12, 2021Game Design, Ultima Ratio Regum, Updates

For quite a while now there have been a number of terrain features in the game that do not possess proper look-up images. The three that have stood out have been paintings (in castles, galleries, private homes, etc), statues (in parks, districts, castles, galleries, etc), and thrones (in castles). Procedurally generating paintings and statues is … Read More

Procedural alcohol generation

May 29, 2021Game Design, Ultima Ratio Regum, Updates

URR 0.8.3 is all but done! All the three main new features have been implemented (three new policies), a range of bugs have been fixed, and right now I’m just playtesting all this new content to try to make sure there aren’t any new crash bugs introduced by adding this new stuff. Assuming nothing monstrous … Read More

Procedural cult generation

May 20, 2021Game Design, Ultima Ratio Regum, Updates

Hello friends! Let us begin this week with some exciting news: 0.8.3 is on its way! I have been working on it for the last couple of months and – unless it contains some kind of monstrous bug I need to fix with a quick 0.8.3a – this will be the final release in the … Read More

Ultima Ratio Regum 0.8.2 Released!

March 3, 2021Game Design, Ultima Ratio Regum, Updates

Ultima Ratio Regum 0.8.2 released! Download it here.  5/3/2021 update: 0.8.2b released, with two important quick fixes resolving a common crash bug when looking at things inside buildings, and (re)fixing moving up/down stairs. BUG FIXES: Fixed an extremely rare bug where a slum was supposed to spawn, but could not, due to the surrounding environment … Read More