Ultima Ratio Regum 0.10 Update #8

February 4, 2023Game Design, Ultima Ratio Regum, Updates

Well, I think we’re basically done! I have three extremely minor bugs to fix and aside from that I’m just playtesting. I was hoping to release today but we’re just not quite there – it is now going to be next week, but 0.10 is essentially finished. I’m just playing and playing and testing and testing … Read More

Ultima Ratio Regum 0.10 Update #7

January 22, 2023Game Design, Ultima Ratio Regum, Updates

Welcome back, friends! This is probably now the final (or penultimate) update before release, which I am tentatively going to schedule for the first week of February. A slightly slower couple of weeks this time as there has been a lot of start of term work to get sorted (and my only family member is … Read More

Ultima Ratio Regum 0.10 Update #6

January 7, 2023Game Design, Ultima Ratio Regum, Updates

Welcome back everyone! I think barring catastrophes this should release in around a fortnight, so this will either be the final update, or the penultimate update, before getting 0.10 out. I’m determined to stick to my schedule of putting out a new release every year – even if this is a relatively small release, albeit … Read More

Ultima Ratio Regum 0.10 Update #5

December 26, 2022Game Design, Ultima Ratio Regum, Updates

Hello! Since the last update I’ve made some major progress on a large number of major optimizations and improvements to the code and speed of the game, and in also in the development of new features, for URR 0.10. So, let’s have a look: Field of view / map drawing optimizations The first place I … Read More

Ultima Ratio Regum 0.10 Update #3

November 29, 2022Game Design, Ultima Ratio Regum, Updates

Welcome back everyone! Lots of new developments again, so let’s take a look: Buying supplies When you enter or leave cities you can now stock up on supplies. These take four forms – canteens, food, water, and equipment. Canteens, food ration bags and equipment have generated images while water is a slightly more abstract image. … Read More

Ultima Ratio Regum 0.10 Update #2

November 2, 2022Game Design, Ultima Ratio Regum, Updates

Welcome to the second URRpdate for the 0.10 release coming at the end of December! Quite a bit has been added in the last few weeks, so let’s get started: Banking To begin with, you are now able to deposit any amount of your money into the bank in a given civilization, which will then … Read More

Getting Back To It

June 8, 2022Ultima Ratio Regum, Updates

Hi everyone – thank you so much for the messages of support both on the blog and by email / Twitter, I really do appreciate them. I am pleased to say that I seem to be feeling stronger now, and I’m hoping to resume URR’ing in the coming month. I also have no more teaching now … Read More

Illness, Revisited

March 17, 2022Updates

Hi everyone – just a quick update. The first half of January was very productive – I released 0.9.0a, 0.9.0b, 0.9.0c, did most of the work on 0.9.0d (which is done, I just need to release it) and made some major initial progress on 0.10, but the middle of Jan saw the resurgence of a … Read More