Hello everyone! Welcome back – I do hope you’re all enjoying these regular updates :). I certainly am. To begin with here’s the latest update on progress, where BLUE denotes something finished and GREEN denotes something currently being worked on: ITEM INTERACTIONS You can drop items You can pick items up You can use items (whatever that … Read More
Updates
Ultima Ratio Regum 0.11 Update #4: Buried Treasure
Hello everyone, welcome back! This fortnight’s update is entirely about some huge developments on hunting down treasure in the game. First though, here’s where things currently stand on 0.11 development, with BLUE items being things which are finished and GREEN items being those that are partly developed. As you can see, things are cracking along nicely: ITEM INTERACTIONS … Read More
Ultima Ratio Regum 0.11 Update #3
Hello everyone! Welcome back – I do hope you’re all enjoying these regular updates :). I certainly am. To begin with here’s the latest update on progress, where BLUE denotes something finished and GREEN denotes something currently being worked on: ITEM INTERACTIONS You can drop items You can pick items up You can use items (whatever that … Read More
Ultima Ratio Regum 0.11 Update #2
Hello everyone! Welcome back to URR’s 0.11 updates :). To begin with, let’s take stock. I think I’ll make this a thing at the start of each update from now on for this year and see how that goes. The colour-coding is going to be that GREEN is something I am now working on, BLUE is … Read More
Ultima Ratio Regum 0.11 Update #1
Hello everyone! Welcome to the first update for Ultima Ratio Regum 0.11. Whereas 0.10 was a small release focused primarily on fixing a lot of bugs, optimising a huge amount of code, and adding in a few new features such as plant generation, survival, death, some new items, and bookmarks and fast travel, 0.11 is … Read More
Ultima Ratio Regum 0.10 Released!
Ultima Ratio Regum 0.10 Released! This is a smaller release with a focus on polishing and optimizing many game systems, as well as implementing a handful of new features that will stand the game in good stead going forward. Specifically: MAJOR FEATURES: Fast travel and bookmarks: you can now fast-travel to specific locations within any … Read More
Ultima Ratio Regum 0.10 Update #8
Well, I think we’re basically done! I have three extremely minor bugs to fix and aside from that I’m just playtesting. I was hoping to release today but we’re just not quite there – it is now going to be next week, but 0.10 is essentially finished. I’m just playing and playing and testing and testing … Read More
Ultima Ratio Regum 0.10 Update #7
Welcome back, friends! This is probably now the final (or penultimate) update before release, which I am tentatively going to schedule for the first week of February. A slightly slower couple of weeks this time as there has been a lot of start of term work to get sorted (and my only family member is … Read More
Ultima Ratio Regum 0.10 Update #6
Welcome back everyone! I think barring catastrophes this should release in around a fortnight, so this will either be the final update, or the penultimate update, before getting 0.10 out. I’m determined to stick to my schedule of putting out a new release every year – even if this is a relatively small release, albeit … Read More
Ultima Ratio Regum 0.10 Update #5
Hello! Since the last update I’ve made some major progress on a large number of major optimizations and improvements to the code and speed of the game, and in also in the development of new features, for URR 0.10. So, let’s have a look: Field of view / map drawing optimizations The first place I … Read More