Hello everyone, welcome back! As we move towards the holiday period it’s going to be a short-ish post today – but a productive one. Firstly, here’s a list of all the bugs and whatnot fixed in the last few weeks… Bugs resolved / polishes introduced: …and now, I’m pleased to say that 0.10.3 is out! … Read More
Updates
Ultima Ratio Regum 0.11 Update #26: More Bugs and More Polishing
Hello everyone! Welcome back. Last time I unveiled a huge amount of the key features that’ll be appearing in 0.11 and the releases to follow, and so now we’re coming back down to earth a little bit to refocus back on the more everyday stuff. I’ve decided to try to get 0.10.3 released before the … Read More
Ultima Ratio Regum 0.11 Update #25: Riddle Generation 2
Hello everyone and welcome! This is a really cool blog post I’ve been building up to for quite some time now, and I’m excited to finally show it off. To start with, longer-term readers will remember that about a year or so ago I showed off the initial steps in procedurally generated riddles – one of … Read More
Ultima Ratio Regum 0.11 Update #24: Brooches, Statues, Furniture and Mansions
Hello everyone, and welcome back :). These last few weeks have been very productive on the coding front, and I’m pretty much ready now to show off major developments in quest generation and clue generation things of this sort. However, since this is a major development I really want to get it some proper attention … Read More
Ultima Ratio Regum 0.11 Update #23: Universities, Masks, Statues and Clues
Hello everyone, and welcome to this week’s URR update! It has been lovely to see all the positive feedback to the previous update, both here and on the various other sites where I post it, and I also of course appreciate the critiques, the comments, the alternative suggestions, and so on. All these things are … Read More
Ultima Ratio Regum 0.11 Update #22: Universities
Hello everyone! Welcome back. Those who are long term readers will know that I’ve been working on procedurally generating universities for a while now, with the intention of this now being the place where the player starts, both in the next versions (0.10.3 / 0.11) and indefinitely into the future. I wasn’t expecting this to … Read More
Ultima Ratio Regum 0.11 Update #21: Bugs and Polishing
Hello friends! So this week – in a similar vein to alternating for the last few updates between big new features and additions, and polishing and tweaking and completing existing features – we are swinging back away from last week’s massive bunch of new items, to a major process of fixing and improving existing things. … Read More
Ultima Ratio Regum 0.11 Update #20: Items, Items, Items!
Hello friends! This week is all new items – so, get ready! There’s a lot, I think they’re all lovely to look at and have really interesting generators, and they fill in a lot of gaps and add a lot of new mechanics as well, so without further ado: First, some of the items demanded … Read More
Ultima Ratio Regum 0.11 Update #19: Halting the Sprawl (Part 2 of 2)
Hello friends! Welcome back to the second half in the recent and critically-acclaimed halting the sprawl series, in which I try to resist the urge to keep adding new features while the other features are only 95% done, and instead take the time to ensure that new features I’ve been working on this year and last … Read More
Ultima Ratio Regum 0.11 Update #18: Staves, Chats, Hands, Sphinxes, and Ponderings
Welcome back everyone! A hugely productive three weeks this time around with a ton of new graphics, a new of new quest stuff, a ton of updates and improvements over existing features, and I think it’s all pretty fantastic, honestly. Firstly though, here’s the updated current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes … Read More