Ultima Ratio Regum 0.8.2 released! Download it here. 5/3/2021 update: 0.8.2b released, with two important quick fixes resolving a common crash bug when looking at things inside buildings, and (re)fixing moving up/down stairs. BUG FIXES: Fixed an extremely rare bug where a slum was supposed to spawn, but could not, due to the surrounding environment … Read More
Ultima Ratio Regum
Ultima Ratio Regum 0.8.1 Released!
URR 0.8.1 released! Download it here. Changelog: Asking people about their civilization’s laws on trade no longer sometimes causes a crash when they mention black markets. Asking someone to list the civilizations their homeland trades with no longer causes a crash if there is only one civilization they trade with, and that civilization they rarely … Read More
URR 0.8 Post-Release Thoughts
Well, what a week this has been since release! I’m pleased to say the release overall went very well; I have been sent only a few bug reports, and almost all those I have got are pretty easy to fix (more on this in a moment). The feedback has been extremely positive and I can’t … Read More
Ultima Ratio Regum 0.8 Released
It is with immense pleasure that after around five years (!!?!) of development, including a year “off” when I thought / feared I might never return: Ultima Ratio Regum 0.8 is done! Main features: Procedural generation of potentially millions of possible NPCs in all settlements within the game. Several dozen different NPC types, each with their own schedules which play … Read More
URR Finale Update XVIII
Hello everyone! Not much to report this week. Sadly – having just said in last week’s entry how much better my head is doing – I’ve had a week of head / eye complaint. It’s all psychological rather than physiological (I haven’t had any concussion symptoms in over a year now) but as anyone whose … Read More
URR Finale Update XVII
This has been an excellent week of progress! I have moved from where we were last week (after a ton of work in large part courtesy of Greg Scott / Sudasana) with a single working executable, to now a proper pipeline; I can produce and test a new executable whenever I want, and I’ve confirmed the … Read More
URR Finale Update XVI
Hello everyone! Just a very quick one this week. The Python 3.7 and updated libtcod version of URR… is compiling to exe using PyInstaller!! This is excellent news. The next step is to figure out what DLLs and the like need to be packaged with it. (Oh, I’ve also fixed a whole bunch of bugs … Read More
URR Finale Update XV
More progress this week! URR in Python 2.7: my team is trying to get it working, but it’s proving tricky. The combination of an out-of-date Python, an out-of-date version of (lib)tcod, and an out-of-date compiler… is, unsurprisingly, a challenge. But they’re trying it, and I’m amazingly grateful. URR in Python 3: in more promising news, … Read More
URR Finale Update XIV
This week has been less full than last week so I’ve been able to devote a lot of time to getting URR ready. I am now pursuing two paths, and I’ve made progress on both. Whichever one works out first will be the one I use to release URR 0.8. OPTION ONE: Get it working in … Read More
URR Finale Update XIII
Not much to report this week, I’m afraid. It has been another extremely busy week of term work-wise (working on a huge grant and beginning to mark student submissions from the class I’m teaching), but I’ve found a little bit of time to continue trying to get the finished URR 0.8 packaged. Right now there … Read More