Welcome back, friends! This is probably now the final (or penultimate) update before release, which I am tentatively going to schedule for the first week of February. A slightly slower couple of weeks this time as there has been a lot of start of term work to get sorted (and my only family member is … Read More
Ultima Ratio Regum
Ultima Ratio Regum 0.10 Update #6
Welcome back everyone! I think barring catastrophes this should release in around a fortnight, so this will either be the final update, or the penultimate update, before getting 0.10 out. I’m determined to stick to my schedule of putting out a new release every year – even if this is a relatively small release, albeit … Read More
Ultima Ratio Regum 0.10 Update #5
Hello! Since the last update I’ve made some major progress on a large number of major optimizations and improvements to the code and speed of the game, and in also in the development of new features, for URR 0.10. So, let’s have a look: Field of view / map drawing optimizations The first place I … Read More
Ultima Ratio Regum 0.10 Update #4
Lots more has been coded in the past couple of weeks, so let’s get to it! Supply consumption and use I have now implemented an initial working draft of supply consumption use as you walk around the game world. So first off, here I am after a few days of walking around in a city … Read More
Ultima Ratio Regum 0.10 Update #3
Welcome back everyone! Lots of new developments again, so let’s take a look: Buying supplies When you enter or leave cities you can now stock up on supplies. These take four forms – canteens, food, water, and equipment. Canteens, food ration bags and equipment have generated images while water is a slightly more abstract image. … Read More
Ultima Ratio Regum 0.10 Update #2
Welcome to the second URRpdate for the 0.10 release coming at the end of December! Quite a bit has been added in the last few weeks, so let’s get started: Banking To begin with, you are now able to deposit any amount of your money into the bank in a given civilization, which will then … Read More
Ultima Ratio Regum 0.10 Update #1
My first plan for 0.10 was procedural book generation. We already had the books generating as items and – if you’ll allow me – they’re one of the things I was proudest of in the 0.9 release: This was always intended to be a central part of the game – I want to get the … Read More
Getting Back To It
Hi everyone – thank you so much for the messages of support both on the blog and by email / Twitter, I really do appreciate them. I am pleased to say that I seem to be feeling stronger now, and I’m hoping to resume URR’ing in the coming month. I also have no more teaching now … Read More
Ultima Ratio Regum 0.9 Released!
Ultima Ratio Regum 0.9 Released! MAJOR FEATURES: Procedural coin generation has been implemented, and the player now starts with a solid amount of money from their home civilization. Coins can be found in various locations and coinage can be acquired through trade (see below) and coins can be exchanged into other currencies via currency exchanges … Read More
URR 0.9 Update: Buying, Selling, Trading
Ultima Ratio Regum 0.9 is mostly about procedurally generating the game’s items: With the item generation itself complete (and with coins and currencies also generating), the next thing was to get items appearing in shops. This meant returning to the code that generates all possible items, and then integrating that with the code for generating … Read More