URR Week: Breakthrough!

October 8, 2020Game Design, Ultima Ratio Regum, Updates

BREAKTHROUGH! I have found most of the remaining memory leakage, and I have got the total memory leakage down from [200mb+ every single time you reload] to only [100mb once the first time you reload], and that’s it (and this only happens if you exit your current save and then reload the same save). This … Read More

URR Week Continues Well

October 7, 2020Game Design, Ultima Ratio Regum, Updates

The last three days have been very productive! Here’s what I’ve done: Monday: Having identified what I thought was the entire source of memory leakage (global values brought out of save files and then not appropriately deleted when you save, reload, quit, etc) I have managed to get all of these to clear themselves out. This … Read More

URR Week Starts Well!

October 4, 2020Game Design, Ultima Ratio Regum

Hello all – this is just a short blog post to announce that I’ve cleared out my major pieces of work for last week (and indeed made good progress on work for next week!) and now my attempt to get URR 0.8 finished the coming nine days begins. As mentioned before, I’m not on leave, … Read More

Mark the week in your diaries…

September 21, 2020Game Design, Ultima Ratio Regum, Updates

Hello everyone! A short but promising update here. Since the last update I haven’t been able to really spend any more time bug-fixing, aside from a brief investigation of the memory leak issue which might prove far easier to resolve than I feared. Teaching has begun again and online teaching is unusually demanding (just browse … Read More

An Update for Strange Times II

May 24, 2020Game Design, Ultima Ratio Regum

Just a very short URRpdate this month. Got more coding done, fixed more bugs, cleared out a few remaining issues. The biggest issues as readers will remember was to do with certain classes of NPCs behaving in rather strange, or sometimes game-crashing, manners. As my priority now is to get it out, I have simply … Read More

Ultima Ratio Regum 0.8 Finale Update VIII

March 18, 2020Game Design, Ultima Ratio Regum, Updates

Hello, my friends! I apologise for no February update, the COVID situation threw everything into disarray on the teaching front and it took most of February to get on-board with “online delivery” of teaching content (this being a common experience of many academics at the moment). But here’s the update I was hoping to post … Read More

Ultima Ratio Regum 0.8 Finale Update VII

August 24, 2019Game Design, Ultima Ratio Regum, Updates

Here’s the URRpdate of the last two months. A lot of travel and my laptop breaking while abroad has slowed things down, but a lot of progress has been made both on finishing off the last remaining bug-fixes, and adding the final small “feature” required for 0.8. The game is becoming increasingly stable, as well … Read More

Ultima Ratio Regum 0.8 Finale Update VI

June 23, 2019Game Design, Ultima Ratio Regum, Updates

Here’s June’s big update. The bugs and fixes continue to get smaller and smaller with each passing fix, and they’re generally taking less time, being more and more obscure, and often involving text or grammar for sentence generation rather than things which actually cause the game to crash. With that said, some new crash bugs … Read More

Ultima Ratio Regum 0.8 Finale Update V

May 21, 2019Game Design, Ultima Ratio Regum, Updates

Welcome to May’s URRpdate! Things are still moving along, and rather pleasingly, it has now been a full month of coding since I discovered any more major bugs. Now, maybe that’s tempting fate, but I choose instead to read it as a very encouraging step forward. It does actually seem now that only small bugs … Read More