Hello everyone! So, this week’s headline: incredibly busy week of work that unfortunately consumed my weekday evenings as well as my weekday days, but I spent the weekend attempting to fix the compiling-to-exe problem – although sadly without success. However, thanks to some great comments on the previous entry which I’ve since followed up with … Read More
Game Design
URR Finale Update XI
Good news! Lots more bug-fixes this week, and I now cannot find a crash bug anywhere! I’ve spent many, many hours this week doing everything I can think of doing within the game world, and it has been a long time now since I’ve run into a bug from talking to people, moving around, looking … Read More
URR Finale Update X
Hello everyone! This week turned into something far busier than I expected with work, but I have not stopped pushing 0.8 to completion. I’ve cleared out a bunch of other serious bugs I’ve found this week, including that bug I mentioned last time where the game appears to have frozen during world generation (but actually hasn’t), … Read More
URR Week Finale
Welcome back everyone! Thank you all for the kind words in the previous blog posts this week; just like the previous week I dedicated to URR a month or two ago, it has been tremendously rewarding (and productive!) to do the same this time around. These last few days have continued to clear out the … Read More
URR Week: Breakthrough!
BREAKTHROUGH! I have found most of the remaining memory leakage, and I have got the total memory leakage down from [200mb+ every single time you reload] to only [100mb once the first time you reload], and that’s it (and this only happens if you exit your current save and then reload the same save). This … Read More
URR Week Continues Well
The last three days have been very productive! Here’s what I’ve done: Monday: Having identified what I thought was the entire source of memory leakage (global values brought out of save files and then not appropriately deleted when you save, reload, quit, etc) I have managed to get all of these to clear themselves out. This … Read More
URR Week Starts Well!
Hello all – this is just a short blog post to announce that I’ve cleared out my major pieces of work for last week (and indeed made good progress on work for next week!) and now my attempt to get URR 0.8 finished the coming nine days begins. As mentioned before, I’m not on leave, … Read More
Mark the week in your diaries…
Hello everyone! A short but promising update here. Since the last update I haven’t been able to really spend any more time bug-fixing, aside from a brief investigation of the memory leak issue which might prove far easier to resolve than I feared. Teaching has begun again and online teaching is unusually demanding (just browse … Read More
Ultima Ratio Regum 0.8 Finale Update IX
Well, what a week! The headline is: absolutely everything is now done except for one bug and one technical issue. It is striking and extremely pleasing how much I’ve been able to get done in this past week of really focusing on URR. The list of remaining bugs has just evaporated: and as such, here’s a … Read More
An Update for Strange Times II
Just a very short URRpdate this month. Got more coding done, fixed more bugs, cleared out a few remaining issues. The biggest issues as readers will remember was to do with certain classes of NPCs behaving in rather strange, or sometimes game-crashing, manners. As my priority now is to get it out, I have simply … Read More