Some Games I Played in 2022 and What I Thought Of Them

December 31, 2022Commentary, Game Design

Welcome to 2022’s edition of “Some Games I Played in [Year] and What I Thought Of Them”! This year I’ve played relatively few games compared to recent years, but that’s in part because the ones I have played have been unusually time-consuming; also in part because of Covid becoming more manageable and therefore being able to … Read More

Ultima Ratio Regum 0.10 Update #5

December 26, 2022Game Design, Ultima Ratio Regum, Updates

Hello! Since the last update I’ve made some major progress on a large number of major optimizations and improvements to the code and speed of the game, and in also in the development of new features, for URR 0.10. So, let’s have a look: Field of view / map drawing optimizations The first place I … Read More

Ultima Ratio Regum 0.10 Update #3

November 29, 2022Game Design, Ultima Ratio Regum, Updates

Welcome back everyone! Lots of new developments again, so let’s take a look: Buying supplies When you enter or leave cities you can now stock up on supplies. These take four forms – canteens, food, water, and equipment. Canteens, food ration bags and equipment have generated images while water is a slightly more abstract image. … Read More

Ultima Ratio Regum 0.10 Update #2

November 2, 2022Game Design, Ultima Ratio Regum, Updates

Welcome to the second URRpdate for the 0.10 release coming at the end of December! Quite a bit has been added in the last few weeks, so let’s get started: Banking To begin with, you are now able to deposit any amount of your money into the bank in a given civilization, which will then … Read More

Ultima Ratio Regum 0.9 Released!

December 31, 2021Game Design, Ultima Ratio Regum, Updates

Ultima Ratio Regum 0.9 Released! MAJOR FEATURES: Procedural coin generation has been implemented, and the player now starts with a solid amount of money from their home civilization. Coins can be found in various locations and coinage can be acquired through trade (see below) and coins can be exchanged into other currencies via currency exchanges … Read More

URR 0.9 Update: Buying, Selling, Trading

December 6, 2021Game Design, Ultima Ratio Regum, Updates

Ultima Ratio Regum 0.9 is mostly about procedurally generating the game’s items: With the item generation itself complete (and with coins and currencies also generating), the next thing was to get items appearing in shops. This meant returning to the code that generates all possible items, and then integrating that with the code for generating … Read More

Procedurally generating treasure maps

November 29, 2021Game Design, Ultima Ratio Regum, Updates

Ultima Ratio Regum 0.9 (release date: December 31st 2021) is generating the graphics and details and interactions for dozens upon dozens of different sorts of in-game items and currencies and trade goods and more, and one of these is TREASURE MAPS. I often get asked for more information about generating the various in-game visuals, and … Read More

URR 0.9 Update: Graphics Complete!

October 26, 2021Game Design, Ultima Ratio Regum, Updates

Hello everyone! I am so pleased to say that the first major milestone for 0.9 has been accomplished: all new graphics for Ultima Ratio Regum 0.9 are now finished! Every possible item you can find in the new release is procedurally generated, with most generators have millions permutations; quite a few having billions; and a … Read More