Hello everyone! Welcome back. Over the past few weeks I’ve noticed that the situation I find is that a lot of the new features for 0.11 are 90% done, or even more so, but aren’t totally finished, or still have a few bugs, or things of this sort – and I’ve realized that I really … Read More
Game Design
Ultima Ratio Regum 0.11 Update #16: Finishing Religions
Hello everyone! A ton of exciting and cool stuff to cover this week, and thank you for being patient while I put this entry together. There has still been even more admin and bureaucratic stuff to deal with involved in owning a home for the first time (even just a cozy little one-bed flat!) and … Read More
Ultima Ratio Regum 0.11 Update #15: Shurikens, Prayers, Masks, Names
Welcome back to regular updates, friends! A really exciting set of both gameplay and worldbuilding updates this month, so let’s get to them. Firstly, here’s the updated current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: ITEM INTERACTIONS You can drop items You can pick items up … Read More
Ultima Ratio Regum 0.11 Update #12: Relics, Weapons, Clockwork
Welcome back friends! A few really juicy updates this week. First, here’s the (updated) current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: ITEM INTERACTIONS You can drop items You can pick items up You can use items (whatever that means for the item in question) You … Read More
Ultima Ratio Regum 0.11 Update #11: Throwing, Snowing, and Going (Bounty Hunting)
Hello everyone! Firstly, most of you will be aware that around a month ago I spoke at this year’s Roguelike Celebration, essentially about the previous blog update, and now here’s the video :). Enjoy! Next, here’s the (updated) current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: … Read More
Ultima Ratio Regum 0.11 Update #10: Riddle Generation 1
Hello everyone! This is a big one, I think :). I normally start each blog post with an update about 0.11’s development status in terms of what is finished, what is being done, what has not yet been started, and so forth, but this week I’m unveiling progress on something so novel and interesting that … Read More
Ultima Ratio Regum 0.11 Update #9: Death, Keys, Statues, Messages, Weather
Hello everyone! Firstly, before anything else, I am speaking at this year’s Roguelike Celebration. Here’s the info about my talk: You’ll note this is something that hasn’t yet been shown off on the blog, but I have an update on this planned to coincide with the talk :). It’s all insanely exciting development for 0.11 … Read More
Ultima Ratio Regum 0.11 Update #8: Faces, Wounds, Altars, Travel, Diseases
Hello everyone! Big gameplay progress this week and a whole ton of worldbuilding stuff too alongside the usual suite of bugs and minor issues resolved, so let’s get right into it. Firstly here’s the current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: ITEM INTERACTIONS You can drop … Read More
Ultima Ratio Regum 0.11 Update #7: Allegiances, Eldritch Horrors, and Time Travel
Hello everyone, welcome back! Lots of progress this month, so let’s get to it. Here’s the current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: ITEM INTERACTIONS You can drop items You can pick items up You can use items (whatever that means for the item in … Read More
Ultima Ratio Regum 0.11 Update #6: Relics, Lands, and Statues
Hello everyone, welcome back! 0.11 continues to crack along at a, er, cracking pace, and I’ve got a whole bunch of great updates for you this week. The last update was heavily focused on the development of some of the core mechanics, and this week I’ve gone back to further expanding the world that all … Read More