AI and Games Interview

April 9, 2021Game Design, Ultima Ratio Regum

Hello everyone! Something a little different this week. Given the topics of my blog (and the impressive and incredibly pleasing success the channel in question has enjoyed) I am sure that many of my readers are aware of the AI and Games YouTube channel, run by Dr Tommy Thompson, a colleague and friend I first … Read More

Ultima Ratio Regum 0.8.2 Released!

March 3, 2021Game Design, Ultima Ratio Regum, Updates

Ultima Ratio Regum 0.8.2 released! Download it here.  5/3/2021 update: 0.8.2b released, with two important quick fixes resolving a common crash bug when looking at things inside buildings, and (re)fixing moving up/down stairs. BUG FIXES: Fixed an extremely rare bug where a slum was supposed to spawn, but could not, due to the surrounding environment … Read More

Ultima Ratio Regum 0.8.1 Released!

February 13, 2021Game Design, Ultima Ratio Regum, Updates

URR 0.8.1 released! Download it here. Changelog: Asking people about their civilization’s laws on trade no longer sometimes causes a crash when they mention black markets. Asking someone to list the civilizations their homeland trades with no longer causes a crash if there is only one civilization they trade with, and that civilization they rarely … Read More

URR 0.8 Post-Release Thoughts

January 3, 2021Game Design, Ultima Ratio Regum, Updates

Well, what a week this has been since release! I’m pleased to say the release overall went very well; I have been sent only a few bug reports, and almost all those I have got are pretty easy to fix (more on this in a moment). The feedback has been extremely positive and I can’t … Read More

Ultima Ratio Regum 0.8 Released

December 27, 2020Game Design, Ultima Ratio Regum, Updates

It is with immense pleasure that after around five years (!!?!) of development, including a year “off” when I thought / feared I might never return: Ultima Ratio Regum 0.8 is done! Main features: Procedural generation of potentially millions of possible NPCs in all settlements within the game. Several dozen different NPC types, each with their own schedules which play … Read More

URR Finale Update XIX – The Last One?

December 20, 2020Uncategorized

Well, my friends – I think we’re done. URR works on at least seven different Windows 10 systems without crashing and without triggering virus warnings upon download; the memory leakage issue and the saving/loading issues you’ll remember from a few weeks ago are all fixed; and more bugs have been dealt with in the interim. … Read More

URR Finale Update XVIII

December 13, 2020Ultima Ratio Regum, Updates

Hello everyone! Not much to report this week. Sadly – having just said in last week’s entry how much better my head is doing – I’ve had a week of head / eye complaint. It’s all psychological rather than physiological (I haven’t had any concussion symptoms in over a year now) but as anyone whose … Read More

URR Finale Update XVII

December 6, 2020Game Design, Ultima Ratio Regum, Updates

This has been an excellent week of progress! I have moved from where we were last week (after a ton of work in large part courtesy of Greg Scott / Sudasana) with a single working executable, to now a proper pipeline; I can produce and test a new executable whenever I want, and I’ve confirmed the … Read More