URR 0.8.3 is all but done! All the three main new features have been implemented (three new policies), a range of bugs have been fixed, and right now I’m just playtesting all this new content to try to make sure there aren’t any new crash bugs introduced by adding this new stuff. Assuming nothing monstrous … Read More
Blog
Procedural cult generation
Hello friends! Let us begin this week with some exciting news: 0.8.3 is on its way! I have been working on it for the last couple of months and – unless it contains some kind of monstrous bug I need to fix with a quick 0.8.3a – this will be the final release in the … Read More
Procedural coin generation
I attach the following coins, with no further comment.
AI and Games Interview
Hello everyone! Something a little different this week. Given the topics of my blog (and the impressive and incredibly pleasing success the channel in question has enjoyed) I am sure that many of my readers are aware of the AI and Games YouTube channel, run by Dr Tommy Thompson, a colleague and friend I first … Read More
Ultima Ratio Regum 0.8.2 Released!
Ultima Ratio Regum 0.8.2 released! Download it here. 5/3/2021 update: 0.8.2b released, with two important quick fixes resolving a common crash bug when looking at things inside buildings, and (re)fixing moving up/down stairs. BUG FIXES: Fixed an extremely rare bug where a slum was supposed to spawn, but could not, due to the surrounding environment … Read More
Ultima Ratio Regum 0.8.1 Released!
URR 0.8.1 released! Download it here. Changelog: Asking people about their civilization’s laws on trade no longer sometimes causes a crash when they mention black markets. Asking someone to list the civilizations their homeland trades with no longer causes a crash if there is only one civilization they trade with, and that civilization they rarely … Read More
Some Games I Played in 2020 and What I Thought Of Them
Hello friends. What a strange year: and it was a year in which, as well as moving country and finishing URR 0.8 and doing my usual academic work, I allowed myself some proper time to really play some games as the lockdown weeks stretched on (especially around the middle of the year, the height of … Read More
URR 0.8 Post-Release Thoughts
Well, what a week this has been since release! I’m pleased to say the release overall went very well; I have been sent only a few bug reports, and almost all those I have got are pretty easy to fix (more on this in a moment). The feedback has been extremely positive and I can’t … Read More
Ultima Ratio Regum 0.8 Released
It is with immense pleasure that after around five years (!!?!) of development, including a year “off” when I thought / feared I might never return: Ultima Ratio Regum 0.8 is done! Main features: Procedural generation of potentially millions of possible NPCs in all settlements within the game. Several dozen different NPC types, each with their own schedules which play … Read More
URR Finale Update XIX – The Last One?
Well, my friends – I think we’re done. URR works on at least seven different Windows 10 systems without crashing and without triggering virus warnings upon download; the memory leakage issue and the saving/loading issues you’ll remember from a few weeks ago are all fixed; and more bugs have been dealt with in the interim. … Read More