Welcome to 2022’s edition of “Some Games I Played in [Year] and What I Thought Of Them”! This year I’ve played relatively few games compared to recent years, but that’s in part because the ones I have played have been unusually time-consuming; also in part because of Covid becoming more manageable and therefore being able to … Read More
Blog
Ultima Ratio Regum 0.10 Update #5
Hello! Since the last update I’ve made some major progress on a large number of major optimizations and improvements to the code and speed of the game, and in also in the development of new features, for URR 0.10. So, let’s have a look: Field of view / map drawing optimizations The first place I … Read More
Ultima Ratio Regum 0.10 Update #4
Lots more has been coded in the past couple of weeks, so let’s get to it! Supply consumption and use I have now implemented an initial working draft of supply consumption use as you walk around the game world. So first off, here I am after a few days of walking around in a city … Read More
Ultima Ratio Regum 0.10 Update #3
Welcome back everyone! Lots of new developments again, so let’s take a look: Buying supplies When you enter or leave cities you can now stock up on supplies. These take four forms – canteens, food, water, and equipment. Canteens, food ration bags and equipment have generated images while water is a slightly more abstract image. … Read More
Ultima Ratio Regum 0.10 Update #2
Welcome to the second URRpdate for the 0.10 release coming at the end of December! Quite a bit has been added in the last few weeks, so let’s get started: Banking To begin with, you are now able to deposit any amount of your money into the bank in a given civilization, which will then … Read More
Ultima Ratio Regum 0.10 Update #1
My first plan for 0.10 was procedural book generation. We already had the books generating as items and – if you’ll allow me – they’re one of the things I was proudest of in the 0.9 release: This was always intended to be a central part of the game – I want to get the … Read More
Some Games I Played in 2021 and What I Thought Of Them
Welcome all to 2021’s (six months delayed) edition of “Some Games I Played in [Year] and What I Thought Of Them”! What a year it was. Much to my surprise (and I’m sure the surprise of everyone else) I released Ultima Ratio Regum 0.9 and I’m now actually beginning work on URR 0.10 (!) with … Read More
Getting Back To It
Hi everyone – thank you so much for the messages of support both on the blog and by email / Twitter, I really do appreciate them. I am pleased to say that I seem to be feeling stronger now, and I’m hoping to resume URR’ing in the coming month. I also have no more teaching now … Read More
Illness, Revisited
Hi everyone – just a quick update. The first half of January was very productive – I released 0.9.0a, 0.9.0b, 0.9.0c, did most of the work on 0.9.0d (which is done, I just need to release it) and made some major initial progress on 0.10, but the middle of Jan saw the resurgence of a … Read More
Ultima Ratio Regum 0.9 Released!
Ultima Ratio Regum 0.9 Released! MAJOR FEATURES: Procedural coin generation has been implemented, and the player now starts with a solid amount of money from their home civilization. Coins can be found in various locations and coinage can be acquired through trade (see below) and coins can be exchanged into other currencies via currency exchanges … Read More