Hello friends! This week is all new items – so, get ready! There’s a lot, I think they’re all lovely to look at and have really interesting generators, and they fill in a lot of gaps and add a lot of new mechanics as well, so without further ado: First, some of the items demanded … Read More
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Ultima Ratio Regum 0.11 Update #19: Halting the Sprawl (Part 2 of 2)
Hello friends! Welcome back to the second half in the recent and critically-acclaimed halting the sprawl series, in which I try to resist the urge to keep adding new features while the other features are only 95% done, and instead take the time to ensure that new features I’ve been working on this year and last … Read More
Ultima Ratio Regum 0.11 Update #18: Staves, Chats, Hands, Sphinxes, and Ponderings
Welcome back everyone! A hugely productive three weeks this time around with a ton of new graphics, a new of new quest stuff, a ton of updates and improvements over existing features, and I think it’s all pretty fantastic, honestly. Firstly though, here’s the updated current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes … Read More
Ultima Ratio Regum 0.11 Update #17: Halting the Sprawl (Part 1 of 2)
Hello everyone! Welcome back. Over the past few weeks I’ve noticed that the situation I find is that a lot of the new features for 0.11 are 90% done, or even more so, but aren’t totally finished, or still have a few bugs, or things of this sort – and I’ve realized that I really … Read More
Ultima Ratio Regum 0.11 Update #16: Finishing Religions
Hello everyone! A ton of exciting and cool stuff to cover this week, and thank you for being patient while I put this entry together. There has still been even more admin and bureaucratic stuff to deal with involved in owning a home for the first time (even just a cozy little one-bed flat!) and … Read More
Ultima Ratio Regum 0.11 Update #15: Shurikens, Prayers, Masks, Names
Welcome back to regular updates, friends! A really exciting set of both gameplay and worldbuilding updates this month, so let’s get to them. Firstly, here’s the updated current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: ITEM INTERACTIONS You can drop items You can pick items up … Read More
Ultima Ratio Regum 0.11 Update #14: Interludus Continuus
Hello friends, Just wanted to give you all another brief update. I am pleased to report that I have signed on buying a flat here in Sydney! It’s very spacious, on a high floor of a tall and attractive building, has a nice big balcony with a great view, and is actually significantly cheaper than … Read More
Ultima Ratio Regum 0.11 Update #13: A Brief Interlude
Friends, Welcome to a very short URRpdate entry. Specifically, this is just one to say – this month unfortunately isn’t going to come with a full-sized update. This is because I am currently embarking on a major life project, which is to say, buying a home for the first time. Those of you who have … Read More
Some Games I Played in 2023 and What I Thought Of Them
Welcome to 2023’s edition of “Some Games I Played in [Year] and What I Thought Of Them”! This has been a very busy year for me – much of the time was spent applying for, and subsequently getting (phew!), both promotion (to “Senior Lecturer”, roughly equivalent to Associate Professor in North America) and tenure at … Read More
Ultima Ratio Regum 0.11 Update #12: Relics, Weapons, Clockwork
Welcome back friends! A few really juicy updates this week. First, here’s the (updated) current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: ITEM INTERACTIONS You can drop items You can pick items up You can use items (whatever that means for the item in question) You … Read More