Things slowed down a little in the past few weeks due to a lot of unexpected travel and some job negotiations (more on this very soon), but here’s another set of fixes and corrections: – Fixed a complicated bug which spent a long time to hunt down, and involved guards trying to exchange positions with … Read More
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Ultima Ratio Regum 0.8 Finale Update III
Continuing to chop down the list of URR stuff to be checked before 0.8’s release! Here’s what has happened in the last couple of weeks: – Resolved some strange issues with churches, especially if you approach them at night. Priests weren’t sure where to spawn or where to sleep, and random worshippers kept appearing off … Read More
Ultima Ratio Regum 0.8 Finale Update II
More URR progress! I am now down to the final two things before URR 0.8’s release, which are 1) check every line of dialogue as comprehensively as I can, and 2) deal with some strange issues regarding game speed and optimisation which are bothering me. In the mean time, though, the fact we’re now at … Read More
Ultima Ratio Regum 0.8 Finale Update I
It is with immense pleasure that this month’s blog entry is going to be a long and pretty thorough update on what I’ve programmed into URR in the last little while. As many of you readers will know, the latest version – 0.8 – has been about 90% done for over a year, until I … Read More
The Unpredictability of Gameplay is out!
I am very proud to announce my first book, The Unpredictability of Gameplay, is now out and available from Bloomsbury Academic! The main goal of the work is to unpack what I’ve taken to calling “unpredictability” in games – the ability to put in one input, and not know what output will occur – into a … Read More
2018 Year in Review
Another strange and tricky year pulls to a close (a few months after I promised a return to weekly blog entries – we’ll get to that in a moment), and what has happened? Well: Academic Firstly: my book is now out! Counting this post as a slightly-delayed December post, I’m going to do a proper “launch” … Read More
New Website!
Hello everyone, and welcome to my new website! After several months in development, I must – as noted on the post I’ve just uploaded on my old website – give my profound thanks to the amazing work of NerdCloud, whose website design ability made this all possible. For those who have already read that one, … Read More
How Basic is Basic Gaming Literacy?
I’d like to start this entry with an anecdote, which outlines the basic issue I’m pondering far more effectively than an abstract discussion. A few years ago I found myself in the position of trying to teach someone who had never played a single video game in their life – and had extremely limited experience of board or card … Read More
Westworld and Immersive Games
HBO’s new Westworld series is absolutely essential viewing for anyone with an interest in games. It’s a great mystery, a great thriller, and great science-fiction, but it’s also fundamentally an exploration of games. On one level it is obviously an exploration of immersive or pervasive games – games that expand past traditional boundaries to engage with the “real … Read More
Bloodborne, PCG, and the Unknowable
A Hunter is a Hunter, even in a blog entry… Regular readers of my blog may remember a comment I made a while back about a game I’ve been deeply anxious to play for some time. This was Hidetaka Miyazaki’s new masterpiece (or so the reviews told me) – Bloodborne. I know I’m rather behind the times … Read More