Hello everyone! Welcome back. This week we’re going to be delving into the generation of one of the clue types, which is going to be the main clue type for the 0.11 release. In the screenshots I’ve shown off previously I just used some relatively simple placeholder generators in order to give a sense of … Read More
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Ultima Ratio Regum 0.11 Update #28: Quest Design #1
(I’ve just posted a full summary of the year’s dev work on Reddit – you can check it out here!) Happy 2025, friends! Welcome back to what promises to be (hopefully) a very exciting year for URR development, which is to say the release of 0.11, with a win condition! I’ve always loved that feeling … Read More
Some Games I Played in 2024 and What I Thought Of Them
Welcome, friends, to 2024’s edition of “Some Games I Played in [Year] and What I Thought Of Them”! It has been a good year. This year I wrote and published what is by far the most up-to-date and comprehensive academic summary of Twitch and game live streaming you’re going to find (now out, and if … Read More
Ultima Ratio Regum 0.11 Update #27: More Bug Fixing and 0.10.3 Release
Hello everyone, welcome back! As we move towards the holiday period it’s going to be a short-ish post today – but a productive one. Firstly, here’s a list of all the bugs and whatnot fixed in the last few weeks… Bugs resolved / polishes introduced: …and now, I’m pleased to say that 0.10.3 is out! … Read More
Ultima Ratio Regum 0.11 Update #26: More Bugs and More Polishing
Hello everyone! Welcome back. Last time I unveiled a huge amount of the key features that’ll be appearing in 0.11 and the releases to follow, and so now we’re coming back down to earth a little bit to refocus back on the more everyday stuff. I’ve decided to try to get 0.10.3 released before the … Read More
Ultima Ratio Regum 0.11 Update #25: Riddle Generation 2
Hello everyone and welcome! This is a really cool blog post I’ve been building up to for quite some time now, and I’m excited to finally show it off. To start with, longer-term readers will remember that about a year or so ago I showed off the initial steps in procedurally generated riddles – one of … Read More
Ultima Ratio Regum 0.11 Update #24: Brooches, Statues, Furniture and Mansions
Hello everyone, and welcome back :). These last few weeks have been very productive on the coding front, and I’m pretty much ready now to show off major developments in quest generation and clue generation things of this sort. However, since this is a major development I really want to get it some proper attention … Read More
Ultima Ratio Regum 0.11 Update #23: Universities, Masks, Statues and Clues
Hello everyone, and welcome to this week’s URR update! It has been lovely to see all the positive feedback to the previous update, both here and on the various other sites where I post it, and I also of course appreciate the critiques, the comments, the alternative suggestions, and so on. All these things are … Read More
Ultima Ratio Regum 0.11 Update #22: Universities
Hello everyone! Welcome back. Those who are long term readers will know that I’ve been working on procedurally generating universities for a while now, with the intention of this now being the place where the player starts, both in the next versions (0.10.3 / 0.11) and indefinitely into the future. I wasn’t expecting this to … Read More
Ultima Ratio Regum 0.11 Update #21: Bugs and Polishing
Hello friends! So this week – in a similar vein to alternating for the last few updates between big new features and additions, and polishing and tweaking and completing existing features – we are swinging back away from last week’s massive bunch of new items, to a major process of fixing and improving existing things. … Read More