Hello everyone! Welcome back to the new and improved fortnightly URR blog update (for the time being, at least, though so far I can truthfully say that a slightly faster turnaround time has been only motivating, and not stressful – touch wood). Two entries ago I discussed in some detail the ongoing generation of the … Read More
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Ultima Ratio Regum 0.11 Update #30: Tutorial Design
Hello friends! This week I’m going to be covering a major addition for 0.11 – the implementation of a tutorial (and the replacement of the guidebook, too). This has been an exciting thing to develop because it really does signal this ongoing transformation from “cool detailed world without too much to actually do” into “game … Read More
Ultima Ratio Regum 0.11 Update #29: Riddle Generation 3: Poems
Hello everyone! Welcome back. This week we’re going to be delving into the generation of one of the clue types, which is going to be the main clue type for the 0.11 release. In the screenshots I’ve shown off previously I just used some relatively simple placeholder generators in order to give a sense of … Read More
Ultima Ratio Regum 0.11 Update #28: Quest Design #1
(I’ve just posted a full summary of the year’s dev work on Reddit – you can check it out here!) Happy 2025, friends! Welcome back to what promises to be (hopefully) a very exciting year for URR development, which is to say the release of 0.11, with a win condition! I’ve always loved that feeling … Read More
Some Games I Played in 2024 and What I Thought Of Them
Welcome, friends, to 2024’s edition of “Some Games I Played in [Year] and What I Thought Of Them”! It has been a good year. This year I wrote and published what is by far the most up-to-date and comprehensive academic summary of Twitch and game live streaming you’re going to find (now out, and if … Read More
Ultima Ratio Regum 0.11 Update #27: More Bug Fixing and 0.10.3 Release
Hello everyone, welcome back! As we move towards the holiday period it’s going to be a short-ish post today – but a productive one. Firstly, here’s a list of all the bugs and whatnot fixed in the last few weeks… Bugs resolved / polishes introduced: …and now, I’m pleased to say that 0.10.3 is out! … Read More
Ultima Ratio Regum 0.11 Update #26: More Bugs and More Polishing
Hello everyone! Welcome back. Last time I unveiled a huge amount of the key features that’ll be appearing in 0.11 and the releases to follow, and so now we’re coming back down to earth a little bit to refocus back on the more everyday stuff. I’ve decided to try to get 0.10.3 released before the … Read More
Ultima Ratio Regum 0.11 Update #25: Riddle Generation 2
Hello everyone and welcome! This is a really cool blog post I’ve been building up to for quite some time now, and I’m excited to finally show it off. To start with, longer-term readers will remember that about a year or so ago I showed off the initial steps in procedurally generated riddles – one of … Read More
Ultima Ratio Regum 0.11 Update #24: Brooches, Statues, Furniture and Mansions
Hello everyone, and welcome back :). These last few weeks have been very productive on the coding front, and I’m pretty much ready now to show off major developments in quest generation and clue generation things of this sort. However, since this is a major development I really want to get it some proper attention … Read More
Ultima Ratio Regum 0.11 Update #23: Universities, Masks, Statues and Clues
Hello everyone, and welcome to this week’s URR update! It has been lovely to see all the positive feedback to the previous update, both here and on the various other sites where I post it, and I also of course appreciate the critiques, the comments, the alternative suggestions, and so on. All these things are … Read More