Hello everyone! This week turned into something far busier than I expected with work, but I have not stopped pushing 0.8 to completion. I’ve cleared out a bunch of other serious bugs I’ve found this week, including that bug I mentioned last time where the game appears to have frozen during world generation (but actually hasn’t), and clearing out the debug messages. Specifically:
- Fixed the apparent “freezing” issue during world generation – this should no longer seem to happen! (And probably even on slower computers, too!)
- Debug messages have been cleared out, also in the process massively speeding up the game.
- Fixed another freeze bug involving reloading the game when an NPC is trying to find a staircase to visit, and being unable to find an appropriate staircase.
- Fixed a bug where many tiles were being turned into polar tiles, resulting in huge chunks of ice being lodged in the middle of the desert, and so forth.
- Fixed a crash bug with the game not correctly saving and clearing away NPCs under certain circumstances when you used a dock in a city to travel to a town.
- Fixed a crash bug involving different in-game “consoles” not being correctly handled, and so sometimes being called when that particular console wasn’t actually available.
- Fixed another freeze bug involving internal pathfinding when the NPC had only a small number of options to choose from, and none of those options were viable due to the positions of other NPCs in that same interior.
- Fixed a bug where some NPCs in castles were unable to pathfind correctly, because castles often have multiple staircases leading up / down to disconnected parts of higher or lower floors (e.g. turrets that don’t join the main interior, multiple basements / dungeons, these sorts of things).
- Fixed a freeze bug with clerks and diplomats in embassies sometimes having nothing to do and getting stuck in a loop trying to find something to do.
- Fixed yet another issue with monastery placement being extremely peculiar.
- Fixed another issue with docks potentially spawning in towns in locations which are impossible to access, i.e. out in the water without any land connecting them to the town itself.
- Resolved a freeze bug in world generation with monasteries sometimes being unable to generate an appropriate name, because there are already too many names with that particular archetype generated in the world.
- Towns no longer (I think?) sometimes bafflingly generate with gigantic blocks of stone on their borders.
- Resolved an issue in world generation with religions sometimes not correctly propagating.
- Fixed a crash bug where rapidly moving between docks in towns and cities would cause the game to collapse when you returned to a city, because it wasn’t sure where on a local map you should be starting from.
This week, again, URR will be my priority in the evenings (though I anticipate another busy week, as I need to devote a lot of time to writing a major grant in the coming days). Another update next weekend at the latest!
|Towns no longer (I think?) sometimes bafflingly generate with gigantic blocks of stone on their borders.
Maybe they just settled in the ancient WIPP site lol.
Haha, yes, that must be it!
Solar System Coming Back Anytime Soon ? 😉
Maybe, but probably just in a small way to help with other elements of world generation…
Nice update, Mark! Sounds like a fun week!
Thanks Paul! Yes, nice and productive :).
What was an example of an extremely peculiar monastery location?
Had one just in the middle of a city, also had one on a mountain, and one on top of a farm…!
The one in the City sounds pretty cool to be honest, and also the one on the mountain, if it connects nicely with terrain and all that.
They were definitely interesting, but quite different from what I wanted from monasteries – and they intersected with existing generators in VERY strange ways!
Mark,
It’s working on windows 10 for me, I think.
I generated a world and wandered around it for like 20 minutes. I was unable to find any people, grabable items, monsters, or traps. Are those even implemented? I was able to find past videos of combat in this game but so far it just seems to be empty exploration. What am I missing?
Hi Taviah – thank you for posting this! That’s strange. You’re talking about 0.7, the current version? Most people report that no longer works on Windows 10… (and I think you’re talking about some of the features of the new version, 0.8, which I’m working on now!)